Design Documentation and Project Guidelines
Welcome to the Tactics Heroes design docs! This is the easiest way to keep track of where the project is, and where we plan to take it. Some of these pages go pretty in-depth, so if you're interested in what makes Tactics Heroes tick, you've stumbled upon the right place.
Keep in mind that these are not meant to take the place of a proper manual. The design docs are a place to get ideas into written form, and figure out how they could work. Many of these ideas are likely to fall by the wayside.
Note: Some of these refer to the original name of the Tactics Heroes project, "Fire Emblem Factory." Although the name is no longer valid, the content still is.
Preamble
The Goal of Fire Emblem Factory
Basic Functionality
Campaigns
Campaigns, Rule Sets, and Multiplayer Maps
Rule Sets
Characters, Parties, and Factions
Attributes and Movement Types - added 3/29/07
Class Data Structure - added 9/16/06
Unit Structure - added 9/16/06
Item System
Item System Overview - NEW! added 10/28/07
Item Overview and Core Structure - NEW! added 11/8/07
Item Types Structure and Overview - NEW! added 10/29/07
Graphics
Map
Basic Design and Programming for the Map Editor
Terrain Stucture - added 9/16/06
Save Formating
Map Data - altered 9/16/06
Translation and Multi-language Support
Langauge Support Overview and Issues